Unity addresses developer concerns with updated pricing and policies

Unity has issued an apology and announced significant changes to its controversial Runtime Fee policy after facing backlash from the game development community. The updated policy eliminates the fee for games built on Unity Personal and allows developers on that plan to earn up to $200,000 in revenue without being subject to the fee. For developers on the Pro and Enterprise plans, the fee will only apply starting with the next LTS version of Unity in 2024. The fee can be either a 2.5 percent revenue share or a calculated fee based on new user engagement. Unity's missteps have damaged its reputation and led to increased interest in open-source game engines like Godot. Restoring developer trust will be crucial for Unity's future success.
- Unity apologizes to devs, reveals updated Runtime Fee policy Game Developer
- EU game devs ask regulators to look at Unity’s “anti-competitive” bundling Ars Technica
- Unity announces its revamped pricing model The Verge
- Unity to Roll Back Some Key Aspects of Runtime Fee Policy IGN
- Terraria devs donate $200k to open-source engines after Unity snafu Polygon
- View Full Coverage on Google News
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