Starfield's Procedural Planets Limit Its Impact Compared to Fallout and Elder Scrolls

TL;DR Summary
A former Bethesda designer, Bruce Nesmith, commented that while Starfield is a good game, it doesn't reach the heights of Fallout or Skyrim, partly due to space being inherently boring and procedural generation making planets feel similar. He also noted the lack of enemy variety. Despite this, Bethesda plans to release additional DLC for Starfield.
- Starfield Designer Says Game Fell Short Of Fallout And Elder Scrolls, Calls Space "Inherently Boring" GameSpot
- If Starfield Had Been Released by a Studio Other Than Bethesda 'It Would Have Been Received Differently,' Former Developer Says IGN
- Starfield designer admits Bethesda's space epic isn't "the same caliber" as Fallout and Elder Scrolls because it's full of procedural generation: "The planets start to feel very samey" GamesRadar+
- Former Bethesda designer says Starfield fell flat because of its reliance on procgen planets: 'I don't think it's in the same calibre as the other two, Fallout or Skyrim' PC Gamer
- Starfield Dev May Have Just Dropped A Promising Elder Scrolls 6 Tease GAMINGbible
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