30 Years of DOOM: Celebrating a Game That Defies Aging

Doom, the seminal first-person shooter, celebrated its 30th anniversary with co-creator John Romero releasing new levels for the game and reflecting on its impact on IT careers. Romero and co-creator John Carmack highlighted how Doom's multiplayer mode encouraged players to acquire the hardware and skills necessary for networked gaming, leading to many IT professionals entering the field. They also discussed the game's pioneering release to the internet and its influence on software packaging. Despite its breakthrough gameplay, Doom required merchandising to succeed, and Carmack expressed nostalgia for the creative packaging and marketing efforts of the era. The game continues to be enjoyed by players and developers alike, with its level editor being praised for its accessibility.
- DOOM turns 30, creators celebrate the careers it sparked The Register
- Doom Is 30, but Hasn’t Aged the Way Games Are Supposed To IGN
- DOOM co-creator John Romero releases new Sigil II campaign for 30th anniversary Destructoid
- A quick look back at the creation of Doom on its 30th anniversary [Update] Neowin
Reading Insights
0
1
3 min
vs 5 min read
86%
810 → 116 words
Want the full story? Read the original article
Read on The Register