Zelda's Enduring Success: Gameplay First, Story Second Philosophy

TL;DR Summary
Eiji Aonuma, the producer of the Legend of Zelda series, emphasizes that gameplay is prioritized over story in game development. In an interview, Aonuma explains that starting with gameplay allows for more flexibility and creativity, as the story can then be shaped around the gameplay mechanics. He finds it challenging to develop games the other way around, where the narrative dictates the gameplay. This approach has been a hallmark of Nintendo's game design philosophy, particularly in the Zelda series.
- Legend of Zelda mastermind Eiji Aonuma says he always focuses on gameplay before story: "I've never really made a game where you think of the story first" Gamesradar
- Why the classic Zelda formula is so durable — and so tough to imitate The Washington Post
- Eiji Aonuma Explains Why Zelda's Gameplay Takes Priority Over Story Nintendo Life
- Zelda producer says they always start work on gameplay before creating the story My Nintendo News
- Nintendo on why Zelda stories are made after the gameplay Nintendo Everything
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