"World of Warcraft's Director Addresses Claustrophobia Concerns in The War Within's Underground Zones"

TL;DR Summary
When designing the underground zones for the next World of Warcraft expansion, developers were concerned about claustrophobia and the potential for dark, monochromatic environments. To combat this, they focused on incorporating interesting lighting, beautiful scenery, and atmospheric effects to create a sense of wonder and discovery. The end result is underground zones that feel vast and natural, contributing to a more rewarding gameplay experience for players.
Topics:technology#claustrophobia#game-design#gaming#underground-zones#visual-development#world-of-warcraft
- 'The concerns about claustrophobia were a major aspect' of desiging World of Warcraft: The War Within's underground zones, says director PC Gamer
- World of Warcraft's Next Expansion Will Kick Off by Wrecking Yet Another Beloved In-Game Location IGN
- Blizzard says "it's time to make a bold statement" with World of Warcraft Eurogamer.net
- Pre-Purchase the World of Warcraft®: The War Within™ 20th Anniversary Collector's Edition Blizzard News
- World of Warcraft: The War Within hands-on preview Gamesradar
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