Veteran dev says Expedition 33 proves AAA visuals can come from a rookie-heavy team

TL;DR Summary
Adrian Chmielarz, a 34-year game industry veteran, says Clair Obscur: Expedition 33 looks and feels like a AAA title despite a core team of about 30 with many first-time developers. He describes how the team used shortcuts—such as enemies without faces and theatre-style cutscenes—to achieve high production values with fewer resources, a realization that left him saying his worldview was “ruined.” The piece highlights how outsourcing and inexperience can still yield a visually and technically polished game, challenging assumptions about what it takes to make AAA-quality RPGs.
Topics:technology#aaa-visuals-on-small-teams#adrian-chmielarz#clair-obscur-expedition-33#gaming#sandfall-interactive#shortcuts-in-game-development
- 34-year game dev veteran says Clair Obscur: Expedition 33 "ruined" his worldview because Sandfall had a bunch of junior devs finding "shortcuts" to make an RPG that "looks AAA" GamesRadar+
- Witchfire's creative director on the benefits of small teams and the mystery of how Clair Obscur turned out so brilliantly GamesIndustry.biz
- Why Expedition 33 "Ruined" This Industry Veteran's Views On Gaming GameSpot
- ‘It’s Absolutely Crazy’ – Veteran Developer Can’t Wrap His Head Around Clair Obscur: Expedition 33’s Quality and Its Small Team Wccftech
- Painkiller's creator jokes that Clair Obscur: Expedition 33's team of newbies has 'ruined' his worldview: 'I don't know what to believe anymore' PC Gamer
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