"The Overlooked Brilliance of Final Fantasy 12's Combat Design"

TL;DR Summary
Final Fantasy 12, released in 2006 and available on current platforms in The Zodiac Age remaster, features a unique combat system that allows players to effectively program their party's actions through the Gambit system. Designed by Hiroyuki Ito and Yasumi Matsuno, the game's real-time tactical combat, resembling a real-time strategy game, offers a deeply satisfying and elegant experience. Despite its brilliance, the game's combat system has been largely overlooked and underutilized in the gaming industry, as RPG trends have shifted towards action-flavored combat.
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