"The Last of Us Part 2: The Bloodborne-Inspired Open World Origins"

TL;DR Summary
The Last of Us Part 2 was initially conceived as an open-world game heavily inspired by Bloodborne, with a focus on melee combat and expansive exploration, but this direction was ultimately dialed back as it didn't align with the story Naughty Dog wanted to tell. Co-president Neil Druckmann has hinted at a concept for a third and final chapter of The Last of Us series, while voice actor Laura Bailey revealed receiving abusive messages and death threats, including threats directed at her infant son, following the game's release.
Topics:technology#bloodborne#game-development#gaming#naughty-dog#open-world-game#the-last-of-us-part-2
- The Last of Us Part 2 originally started out as an "open world game inspired by Bloodborne" Eurogamer.net
- The Last of Us 2 was originally a Bloodborne-inspired open-world game because Naughty Dog wanted it to be "as different as humanly possible from the first game" Gamesradar
- The Last Of Us Part 2 Nearly Borrowed A Few Key Features From Bloodborne GameSpot
- The Last of Us 2 Began Life as Open World Melee Epic Heavily Inspired by Bloodborne Push Square
- The Last of Us 2 was originally 'open-world inspired by Bloodborne' | VGC Video Games Chronicle
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