The Challenges of Developing AAA RPGs: Insights from Industry Experts.

TL;DR Summary
CDPR lead quest designer Pawel Sasko discusses the challenges of creating branching choices in AAA cinematic games like Cyberpunk 2077, citing the complexity and cost of generating branches as a major obstacle. Sasko agrees with the thesis that the cinematic BioWare-style RPG is dead, and that the industry is about to crash into a wall due to the difficulty of creating scalable narratives. While players want more choices and bigger games, the reality of what’s possible in the current landscape of the industry may not match that, and expectations may have to be adjusted accordingly until this problem is solved.
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- CD Projekt Lead Quest Designer Thinks AAA RPG Development Is Hitting A Wall TheGamer
- RPG roundtable podcast: Josh Sawyer, Mike Laidlaw, Strix Beltran, Paweł Sasko, and Lis Moberly go deep on writing and playing RPGs PC Gamer
- 'We're running at a f**king wall, and we're gonna crash'—CD Projekt's lead quest designer on big budget RPGs PC Gamer
- View Full Coverage on Google News
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