The Challenges and Joys of Creating a 3D Kirby Game.

TL;DR Summary
Tatsuya Kamiyama, the director of Kirby and the Forgotten Land, explained that the biggest challenge in creating a 3D Kirby game was Kirby's spherical shape, which made it difficult to tell which way he was facing when seen from behind. To solve this problem, the game's ranged attacks automatically target enemies based on a points system, with additional corrections for depth to prevent attacks from missing in a frustrating way. The game received a 9.5/10 review score.
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