"The Challenge of Sequel-Making for Maddy Thorson: Insights from 'TowerFall'"

TL;DR Summary
Maddy Thorson, the creator of the cult hit local multiplayer game TowerFall, reflects on the game's development, legacy, and impact. Originally intended as a single-player experience, the game's pivot to multiplayer was a hit, bringing communities together through its simple yet intense gameplay. Despite the game's success, Thorson feels that she and her team are now too old and scattered to create a sequel, as they struggle with the demands of game development and their personal lives.
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