Starfield's Reception and Its Impact on Bethesda's Reputation

TL;DR Summary
Former Bethesda developer Bruce Nesmith believes Starfield would have been received differently if made by another studio, criticizing its procedural planet generation and enemy variety, and noting that expectations for a Bethesda space game were not met. Despite mixed reviews and a less enthusiastic reception compared to Bethesda's previous franchises, the studio plans to improve the game with updates and new content, including a future DLC.
- If Starfield Had Been Released by a Studio Other Than Bethesda 'It Would Have Been Received Differently,' Former Developer Says IGN
- Starfield Designer Says Game Fell Short Of Fallout And Elder Scrolls, Calls Space "Inherently Boring" GameSpot
- Starfield designer admits Bethesda's space epic isn't "the same caliber" as Fallout and Elder Scrolls because it's full of procedural generation: "The planets start to feel very samey" GamesRadar+
- Former Bethesda designer says Starfield fell flat because of its reliance on procgen planets: 'I don't think it's in the same calibre as the other two, Fallout or Skyrim' PC Gamer
- Starfield Dev May Have Just Dropped A Promising Elder Scrolls 6 Tease GAMINGbible
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