"Starfield Lead Quest Designer's Race Against Time to Deliver Satisfying Final Quest"

TL;DR Summary
Starfield's lead quest designer, Will Shen, revealed that the game's final quest was created last minute out of "necessity and urgency" due to a lack of time and resources, with the team facing challenges in collaboration and communication across different studios. The quest involves a space battle, fighting enemies on a planet, and dimension hopping, but some elements felt repetitive. Shen emphasized the importance of clear project goals and communication to avoid last-minute scrambles, highlighting the impact of team size and collaboration on game development.
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