"Skull and Bones: A Quadruple-A Game or Overpriced Flop?"

TL;DR Summary
Ubisoft's long-awaited pirate game, Skull and Bones, is set to release in just two days after a tumultuous development journey that began in 2013. The game, originally conceived as a spin-off of Assassin’s Creed IV, has faced numerous delays and changes in scope, ultimately focusing on boat-based gameplay with limited on-foot exploration. Despite the anticipation, it remains uncertain whether the game's unique concept will resonate with players, especially given the competitive gaming landscape.
- Did You Know ‘Skull And Bones’ Comes Out In Two Days? Forbes
- Skull and Bones Review in Progress - Open Beta Impressions IGN
- Ubisoft CEO defends Skull and Bones' $70 price despite its live service leanings, calls it 'quadruple-A' | VGC Video Games Chronicle
- Skull and Bones' open beta shows a great pirate ship game sunk by scope Polygon
- As Ubisoft CEO dubs Skull and Bones a quadruple A game, beta players say it's not worth the $70 price of entry Gamesradar
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