Redfall: A Troubled Development Story for Xbox Game Pass.

TL;DR Summary
Some employees at Arkane Studios reportedly hoped that Microsoft might cancel Redfall or reboot it as a single-player game, but development continued as normal. Redfall launched on May 2 to poor reception from critics and players. The game was born out of Zenimax's push for studios to create "games as a service" games. Development was led by Harvey Smith and Ricardo Bare, and the two pitched Redfall as a "multiplayer Arkane game." However, tension continued to rise as a studio with less than 100 people who had focused on the single-player games of Arkane's past clashed with the multiplayer ideas at play in Redfall.
- Some Arkane Staff Reportedly Hoped Microsoft Might Cancel Redfall Or Reboot It As Single Player Game Game Informer
- Arcane's Redfall Misfire for Xbox Panned After $7.5 Billion Microsoft Deal Bloomberg
- Redfall's Development Was Reportedly So Troubled That Devs Hoped Microsoft Would Cancel It IGN
- Redfall devs reportedly hoped it would be cancelled or rebooted by Microsoft | VGC Video Games Chronicle
- Xbox Game Pass Exclusive Hurt By Few Resources, Poor Direction Kotaku
Reading Insights
Total Reads
0
Unique Readers
0
Time Saved
2 min
vs 3 min read
Condensed
77%
446 → 104 words
Want the full story? Read the original article
Read on Game Informer