"Naughty Dog's Evolution: From Crunching to Creative Inspiration in The Last of Us Part 2"

TL;DR Summary
Naughty Dog, the studio behind The Last of Us Part 2, has acknowledged its reputation for crunch culture and pledged to eliminate it. The studio released a documentary discussing the impact of crunch on its employees and outlined steps taken to address the issue, including defining crunch internally, educating new hires, removing "crunch dinners," and implementing regular questionnaires. While the effectiveness of these measures remains to be seen, the studio aims to release upcoming projects without subjecting its employees to crunch, with one developer claiming that the remake of The Last of Us Part 1 was made without crunch.
Topics:technology#crunch-culture#documentary#game-development#gaming#naughty-dog#the-last-of-us-part-2
- The Last of Us Part 2 studio admits "we have a reputation for crunching" and pledges that "it's something we're not going to do anymore" Gamesradar
- The Last of Us 2 was originally a Bloodborne-inspired open-world game because Naughty Dog wanted it to be "as different as humanly possible from the first game" Gamesradar
- The Last Of Us Part 2 Nearly Borrowed A Few Key Features From Bloodborne GameSpot
- The Last of Us 2's Dev Documentary Grounded II Available to Watch Now Push Square
- The Last of Us Part 2 Remastered free update announced to drop next week GAMINGbible
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