"Naughty Dog's Evolution: From Crunching to Creative Inspiration in The Last of Us Part 2"

1 min read
Source: Gamesradar
"Naughty Dog's Evolution: From Crunching to Creative Inspiration in The Last of Us Part 2"
Photo: Gamesradar
TL;DR Summary

Naughty Dog, the studio behind The Last of Us Part 2, has acknowledged its reputation for crunch culture and pledged to eliminate it. The studio released a documentary discussing the impact of crunch on its employees and outlined steps taken to address the issue, including defining crunch internally, educating new hires, removing "crunch dinners," and implementing regular questionnaires. While the effectiveness of these measures remains to be seen, the studio aims to release upcoming projects without subjecting its employees to crunch, with one developer claiming that the remake of The Last of Us Part 1 was made without crunch.

Share this article

Reading Insights

Total Reads

0

Unique Readers

0

Time Saved

2 min

vs 3 min read

Condensed

81%

51399 words

Want the full story? Read the original article

Read on Gamesradar