"MW3 Expert Reveals the Reason Behind Inferior Aiming in Comparison to Competing FPS Games"

TL;DR Summary
MW3 stats expert TrueGameData explains that the aiming in Modern Warfare 3 feels "so bad" compared to rival FPS titles due to mechanics such as aim sway, aim movement reticle shift, and strafe reticle shift. These mechanics disrupt the aim and make it more difficult to hit shots. TrueGameData argues that these design choices based on realism are not well-received by players, as Call of Duty has never been known for its realism. The expert showcases gameplay from 16 rival FPS titles that do not use the strafing reticle shift mechanic, suggesting that the developers should reconsider their design choices to improve aiming in future iterations of the game.
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