Marathon commits to permanent passes and cosmetics-only monetization

TL;DR Summary
Marathon reveals a consumer-friendly monetization plan: permanent, non-expiring premium passes with rewards that are cosmetic-only; real-money microtransactions power cosmetics only, Silk is earned in-game and cannot be bought, and a separate Lux currency buys cosmetics. This approach avoids FOMO and keeps passes in the game indefinitely.
- Marathon promises to avoid stressful FOMO-inducing battle passes, and that there's "no pay for power" microtransactions Eurogamer.net
- Introducing Seasons in Marathon Bungie.net
- Marathon post-launch content includes free seasonal updates, new Runner shell, and more PlayStation.Blog
- Marathon Confirms Seasonal Resets, Which Means Everyone's Gear, Contract and Faction Progression, and Player Level Wipe Every Few Months IGN
- Marathon: Bungie Reveals New Seasons, Runner Shells, Maps, And More Will Be Free Alongside Season 1 Details Game Informer
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