Insider Insights: The Intense Journey of Starfield's Development

TL;DR Summary
Former Bethesda design director Bruce Nesmith revealed an internal debate about the scope of Starfield's universe during its early development. Nesmith initially proposed having around two dozen star systems instead of the 120 that were eventually included. However, the decision was made to expand the game's universe to satisfy players' love for exploration. The controversy around the limited number of planets with life was overshadowed by the game's successful launch, with over one million concurrent players and 10 million players within three weeks.
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- Starfield player feels quests are too “almost childlike” Dexerto
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