Hideo Kojima's Experiment with Metal Gear Solid: Ground Zeroes as an Episodic Series

TL;DR Summary
Hideo Kojima originally intended Metal Gear Solid V: Ground Zeroes to be an experiment for an episodic format, as the development of a full game takes four to five years. Ground Zeroes was meant to be an introduction to Snake's vengeance in The Phantom Pain's story and its theme of retribution. The game was released with the console, the game's Fox Engine, and an open-world concept to introduce the franchise's new direction with the upcoming Metal Gear Solid V: The Phantom Pain and gather feedback from Ground Zeroes before The Phantom Pain's release.
- Metal Gear Solid: Ground Zeroes 'Was Meant to Be an Experiment' for Episodic Format IGN
- Hideo Kojima Intended Metal Gear Solid 5: Ground Zeroes To Be The First In Episodic Series GameSpot
- Metal Gear Solid 5: Ground Zeroes Was an Experiment Fans 'Didn't Understand' Push Square
- Hideo Kojima finally comments on confusion surrounding Metal Gear Solid 5: Ground Zeroes Gamesradar
- Kojima says MGSV Ground Zeroes was initially an 'experiment' for a series of episodic games | VGC Video Games Chronicle
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