"Helldivers 2's High Command Blames Bugdivers for Major Setback as Players Prepare to Erase Automatons from the Map"

TL;DR Summary
In Helldivers 2, the ongoing Major Order to liberate Tibit suffered a setback as players failed to defend Ubanea, blaming distractions and a lack of clear in-game information on supply lines. High Command criticized divers for choosing to liberate Ubanea over defending planet Draupnir, and also pointed out the diversion of forces to the botdivers versus bugdivers conflict and the stalemate at Malevelon Creek. Some players blame developer Arrowhead for not clearly showing supply lines in-game.
- Helldivers 2's next Major Order just suffered a lethal setback, and High Command blames "diverted" bugdivers and creekers for the loss Gamesradar
- 'Helldivers 2' Players Are About To Quite Literally Erase Automatons From The Map Forbes
- In Helldivers 2's new Major Order, Game Master Joel takes off the kid gloves once and for all: you're gonna fight Automatons and you're gonna like it Gamesradar
- Why do Helldivers 2 players like bugs more than robots? PC Gamer
- They fly now too? Helldivers 2 warns players that Automatons are developing 'aerial gunships,' so Super Earth is countering with 'our most effective anti-air weaponry' PC Gamer
Reading Insights
Total Reads
0
Unique Readers
1
Time Saved
2 min
vs 3 min read
Condensed
82%
429 → 76 words
Want the full story? Read the original article
Read on Gamesradar