"Helldivers 2: Unveiling the Galactic War's All-Powerful Game Master and Wacky Guns"

TL;DR Summary
The director of Helldivers 2, Johan Pilestedt, revealed that the game's freedom and wacky guns were inspired by tabletop RPGs, aiming to replicate the open-ended magic and shared experiences of games like Dungeons & Dragons. The game's weapon design celebrates creativity and freedom, allowing players to create cinematic and immersive moments through player-driven actions. Arrowhead continues to prioritize these elements as it refines Helldivers 2, contributing to the success of emergent gameplay-focused games in the PC gaming landscape.
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- 350000-strong Helldivers 2 contingent curses now-infamous galactic D&D master Joel as their next big campaign after Malevelon Creek takes a turn for the worst Gamesradar
- Helldivers 2 Game Master ‘Abilities’ Detailed by Arrowhead Creative Director Wccftech
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