"Former Devs Slam $125 Million Immortals of Aveum as 'Truly Awful Idea' for Single-Player Shooter"

TL;DR Summary
The magical first-person shooter game Immortals Of Aveum, which cost around $125 million to make, failed to attract an audience, leading to significant layoffs within its development team. Despite positive reviews, the game's sales were far below projections, with developers attributing its underperformance to being overscoped for a debut project and struggling to find its core fantasy or target audience. The industry-wide layoffs also affected other game developers, such as those at Relic impacted by the underperformance of Company Of Heroes 3.
- Immortals Of Aveum cost $125 million and "no one bought it" Rock Paper Shotgun
- Immortals Of Aveum Proves Single-Player Games Have It Rough Kotaku
- Immortals of Aveum Dev: Making AAA Single-Player Shooter Was Bad Idea 80.lv
- Former Immortals of Aveum Dev: $125 Million Budget Was a 'Truly Awful Idea' - News VGChartz
- EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea" Gamesradar
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