Fares Urges Industry to Embrace Diversity, Not Lock Into a Double‑A Blueprint

TL;DR Summary
Split Fiction director Josef Fares warns against using Clair Obscur’s claimed ‘AA’ success as the industry’s new template, arguing for a mix of AAA blockbusters and diverse, smaller projects. He praises EA as a collaborative partner to Hazelight, notes strong sales for It Takes Two and Split Fiction, and remains skeptical about generative AI’s value in game design, saying true creative vision can’t be replaced by a chatbot while predicting Hazelight will continue delivering co‑op hits.
Topics:technology#clair-obscur-expedition-33#electronic-arts#gaming#generative-ai#hazelight#josef-fares
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- Split Fiction Boss Hopes AA Games Don't Take Over The Industry Completely GameSpot
- Josef Fares on AAA Game Budgets AI in Development and Hazelight's Player-First Model with EA Technetbook
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