"Exploring Starfield: From Nerfed Planets to Encumbered Players, Bethesda's Cut Content Offers New Survival Challenges"

TL;DR Summary
Bethesda's Todd Howard revealed in a podcast interview that during the development of Starfield, the team initially had a complex and punishing system for exploring planets, requiring players to switch between different spacesuits to survive different conditions. However, they decided to "nerf" the system to make it more accessible and enjoyable for players. While there are no promises, Howard hinted that a similar system could be introduced after the game's launch.
- During Development, Bethesda 'Nerfed' How Much Damage Planets Could Cause In Starfield Pure Xbox
- Todd Howard Offers Advice for Starfield Players Who Are Always Encumbered GameRant
- Why Bethesda Made Starfield's Environmental Damage Easier Kotaku
- Starfield Cut Content Is Perfect For A New Survival Mode Difficulty Screen Rant
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