Doom's Creators Reflect on 30 Years of Gaming Excellence

1 min read
Source: Ars Technica
Doom's Creators Reflect on 30 Years of Gaming Excellence
Photo: Ars Technica
TL;DR Summary

In a joint interview during Doom's 30th-anniversary celebration, id co-founders John Carmack and John Romero reflected on the game's success, highlighting how it struck a perfect balance between technology and simplicity. They discussed the limitations of their previous game, Wolfenstein 3D, and how Doom's introduction of angled walls and variable heights allowed for more design variation. They also discussed the challenges they faced with Quake's full 3D design, acknowledging that they may not have chosen the optimal direction. Ultimately, they considered Doom to be "as close to a perfect game as anything we made."

Share this article

Reading Insights

Total Reads

0

Unique Readers

1

Time Saved

3 min

vs 4 min read

Condensed

86%

65994 words

Want the full story? Read the original article

Read on Ars Technica