"Doom at 30: A Game-Changing Revolution That Withstood the Test of Time"

John Romero, the original designer of Doom, reflects on his relationship with John Carmack and their impact on the gaming industry. Romero's new autobiography, 'Doom Guy: Life In First Person', features a glowing endorsement from Carmack, dispelling any lingering acrimony between the two. Romero discusses the early days of id Software, the development of Quake, and the ways they could have avoided their professional split. He also highlights his Native American heritage and how it subconsciously influenced the level design in Doom. Romero and Carmack have reunited for a livestream to celebrate Doom's 30th anniversary, emphasizing the timeless appeal and enduring legacy of the game.
- Doom At 30: John Romero remembers his seminal FPS so that we don't remember it wrong Rock Paper Shotgun
- Doom Is 30, but Hasn’t Aged the Way Games Are Supposed To IGN
- John Romero releases his new Doom episode, Sigil 2, to celebrate the game's 30th anniversary Neowin
- Doom at 30: A Revolution in PC Gaming ExtremeTech
- Doom at 30: how a LAN session changed my life Eurogamer.net
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