Crash Bandicoot Co-Creator Criticizes N. Sane Trilogy's Jump Mechanics

TL;DR Summary
Andy Gavin, co-creator of Crash Bandicoot, praised the remake for its visuals but criticized the altered jumping mechanic, which he believes lost the nuanced control of the original game due to the simplified fixed jumps instead of the original's dynamic, input-sensitive system. He also shared insights on how Crash succeeded in Japan through significant localization changes, including audio and voice-over adjustments, highlighting the importance of cultural adaptation in game success.
- Crash Bandicoot co-creator praises remake, except for one specific thing Nintendo Everything
- Naughty Dog Co-Founder Says One Simple Change Made Crash Bandicoot Remakes Worse GameSpot
- Original Crash Bandicoot dev criticizes N. Sane Trilogy's jump mechanics GoNintendo
- Crash Bandicoot Co-Creator Believes The Remakes "Botched" The Jump Mechanics Nintendo Life
- Crash Bandicoot Co-Creator Confirms the Biggest Problem with the N. Sane Trilogy Game Rant
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