Clair Obscur's Expedition 33 Chooses Lean, Hands-On Creation Over Growth

TL;DR Summary
Sandfall Interactive's Clair Obscur: Expedition 33 developers reject scaling up despite success, preferring a lean, hands-on approach to keep creativity intact; they emphasize quality over size and recently won Game of the Year at the NY Game Awards.
Topics:technology#clair-obscur#expedition-33#gaming#hands-on-management#indie-development#sandfall-interactive
- Clair Obscur: Expedition 33 leads resist calls to "scale up," insist they "love making games more than managing" GamesIndustry.biz
- Clair Obscur: Expedition 33 wins GOTY at the New York Game Awards Game Developer
- Clair Obscur: Expedition 33 Has Officially Passed Elden Ring For The Most GOTY Titles Of All Time GameSpot
- Clair Obscur: Expedition 33 director says the French RPG's success was "completely unexpected from pretty much everybody" at the studio GamesRadar+
- The Clair Obscur GOTY Race is Over – And it Just Beat Elden Ring GamesHub
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