Clair Obscur's Endgame Challenges Spark Debate Over Player Engagement and Difficulty

TL;DR Summary
The final boss in Clair Obscur was easier than planned because players engaged heavily with side quests, leading to higher character levels and a less challenging fight. Developers underestimated how much players would explore and complete optional content, which affected the intended difficulty of the game’s climax.
- Clair Obscur's final boss was a bit easier than developer Sandfall planned, mostly because everyone actually engaged with all the side content Eurogamer
- Clair Obscur Expedition 33 lead "underestimated" how many players would do all the side content, regrets disappointing "people that wanted a challenging end boss" GamesRadar+
- Clair Obscur: Expedition 33 Developer Accepts Ending Criticism From Completionist Fans Who Levelled Up And Left Final Boss Battle 'Disappointed' IGN
- Counterpoint: Expedition 33's Endgame is Exactly What It Needs to Be, Nothing More and Nothing Less Game Rant
- Clair Obscur: Expedition 33 director blames Final Fantasy 10 for letting you nuke the RPG's final boss, but admits it might have been "a little bit too easy to get overpowered" Yahoo! Tech
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