Catacomb 3D: The 3D spark that launched Wolfenstein 3D

TL;DR Summary
Ars Technica revisits Catacomb 3D, id Software's 1992 first‑person adventure that directly inspired Wolfenstein 3D, detailing texture‑mapped walls, the shift away from Commander Keen, and the breakthrough that helped define the FPS genre.
- Looking back at Catacomb 3D , the game that led to Wolfenstein 3D Ars Technica
- Doom Developer Teases "A Lot Coming Up This Week" As Studio Celebrates 35th Anniversary GameSpot
- id Software's second FPS only brought in $5,000, and the studio might not have made Wolfenstein and Doom if the game hadn't made a dev fall out of his chair: 'That was just one of the craziest things in a videogame I'd ever seen' PC Gamer
- id Software Celebrates 35th Anniversary XboxEra
- Catacomb 3-D Creators Share How They Made Predecessor of DOOM & Quake 80 Level
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