"Annoyingly Temporary: Unconventional Ways to Help Koroks in Zelda's Tears of the Kingdom"

TL;DR Summary
In a review of the game Tears of the Kingdom, the author reflects on their love for The Legend of Zelda: Breath of the Wild and how the temporary mechanics in the sequel have become frustrating. The author discusses the annoyance of weapon durability and the stamina meter, as well as the temporary nature of vehicles and charges in Tears of the Kingdom. While still considering Tears of the Kingdom a phenomenal game, the author feels that the sense of discovery and magic present in Breath of the Wild has been lost in the sequel.
Topics:technology#game-review#gaming#stephanie-sterling#tears-of-the-kingdom#temporary-mechanics#the-legend-of-zelda-breath-of-the-wild
- Everything in Tears of the Kingdom is Temporary, and it’s Annoying GameLuster
- Zelda: Tears of the Kingdom - Most Rewarding Side Quests GameRant
- Unconventional And Silly Ways To Help Koroks In Tears Of The Kingdom TheGamer
- The Tears of the Kingdom community's latest masterpiece recreates Majora's Mask's wildest sidequest Gamesradar
- Zelda: Tears of the Kingdom Player Builds Floating Tarrey Town House GameRant
- View Full Coverage on Google News
Reading Insights
Total Reads
0
Unique Readers
0
Time Saved
8 min
vs 9 min read
Condensed
94%
1,618 → 95 words
Want the full story? Read the original article
Read on GameLuster