"Helldivers 2 Devs Address Player Concerns Over Weapon Mechanics and Bugs"

TL;DR Summary
Helldivers 2 developer Alexus Kravchenko explains that some game mechanics, like two-person weapons, may not be viable at the game's highest difficulties and are meant for "lulz and roleplay." Players have raised concerns about the downsides of these weapons, such as sacrificing strategem slots and vulnerability to attacks, but the developer acknowledges these issues without committing to urgent fixes. The game's philosophy seems to prioritize player choice over a strict meta, and while some mechanics may not work in every situation, players recently received a free Malevelon Creek cape in the game.
- As Helldivers 2 players debate the value of 2-Person Weapons, dev tells them that "it's fine if some mechanics are just there for lulz and roleplay" Gamesradar
- Helldivers 2 devs are aware of misaligned scopes on guns like the anti-materiel rifle, but 'it's a time consuming and an iterative process' to fix the problem PC Gamer
- Helldivers 2 player claims devs are "balancing things horizontally" instead of vertically like other games Sportskeeda
- "Makes me wonder…": Helldivers 2 Bug Makes One Weapon Type Entirely Useless, and You Won't Even Realise it's Happening - How Many Weapons and Stratagems are Broken? FandomWire
- Helldivers 2 Arc Thrower misfiring and misaligned scopes 'will be fixed' in time Destructoid
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