Warp Drives and Dogfights: The Evolution of Space Combat Games

TL;DR Summary
Tracing space combat from the vector-era roots of Asteroids and Star Raiders through the cinematic 1990s with Wing Commander and X-Wing, into a 2000s decline, and a 2010s renaissance led by Elite Dangerous and Star Citizen, the article shows how realism, VR, and open-universe design pushed space dogfighting from arcade action to complex, player-driven simulations and persistent universes across indie and big-name titles alike.
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