Industry report: video games lose ground to gambling, crypto, and adult content

TL;DR Summary
An Epyllion-commissioned report argues that major gaming markets post-pandemic show declining player bases and spend in PC/console and mobile, even as platforms like Roblox drive growth. Money and attention are shifting toward gambling, crypto, social video, AI-enabled adult content, prediction markets, and iGaming, with US and global losses in traditional gaming spend paired with rising bets and online betting. The takeaway: gaming’s post-pandemic problem isn’t just a TikTok preference, but a broader reallocation of time and dollars to alternative entertainment.
- Video games are losing the "attention war" to gambling, porn, and crypto, according to industry report Eurogamer
- The State of Video Gaming in 2026 by Matthew Ball / Epyllion MatthewBall.co
- Global game content sales rose 5.3% to $195.6bn in 2025 GamesIndustry.biz
- Videogames are 'losing in the War for Attention': Analyst says many of the industry's biggest markets are spending less time on gaming PC Gamer
- The state of video games with Matthew Ball – Part One The Game Business
Reading Insights
Total Reads
0
Unique Readers
9
Time Saved
3 min
vs 4 min read
Condensed
88%
695 → 80 words
Want the full story? Read the original article
Read on Eurogamer