Skitarii Battle-Pilgrym Rules Unpacked: Tough, Fast, and Command-Ready

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Source: Warhammer Community
Skitarii Battle-Pilgrym Rules Unpacked: Tough, Fast, and Command-Ready
Photo: Warhammer Community
TL;DR Summary

Warhammer Community breaks down the Skitarii Battle-Pilgrym in Horus Heresy-era play, highlighting their durability (2 Wounds, Toughness 4, 4+ save, 6+ invulnerable), speed (Fast 2 for Rush), and hard-hitting voltlock arquebuses with the Deflagrate rule. Units can form up to 16 and gain versatility via four Detachment Traits: Acquisitor and Expurgator (Line/Vanguard for objective control) and Vindictor and Scourger (Loyalist/Traitor options that boost Deflagrate or charge range). A key feature is the Marshal Elect reaction, which lets a fallen Battle-Pilgrym Marshal be replaced by another Ordinator with improved weapon skills and leadership, chosen during the End Phase. The article also updates the Myrmidon Destructor Host profile and points readers to a PDF of Journal Tactica, with pre-orders approaching.

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